![]() ![]() The main idea behind Unwrella is to create fast and entirely unassisted UVs for lightmaps, texture-baking, editing for realtime-engines, and batch processing of large numbers of scene assets. Engineered for rapid, uncompromising workflow Unwrella – the only out-of-the-box weapon against this deviance. The new, terrifying magnitude of upcoming quality 3D requirements: 100.000 to million polygon objects, needing to be unwrapped. 3d-io programmers developed it to optimally unfold even the most chaotic topologies. Unwrella offers 3 unwrapping modes for optimal results: organic, hard surface, and projection unwrapping. Unwrella is designed to relieve 3D artists and studios from tedious manual UV work in order to quickly deliver quality unwraps for Arch-Viz, game levels, industrial assets, photogrammetry, kit-bash and sculpting markets. ![]() Its main and only function is to instantly create UVs for complex geometries and massive asset collections. Unwrella is a single-click unwrapping plug-in for Autodesk 3ds Max and Maya. It is engineered for contemporary 3D market requirements, and works with Autodesk 3ds Max & Maya. 3d-io Unwrella is a one-click UV unwrapping and packing plug-in for digital art. ![]()
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